Death Knight – WoW’s First Hero Class

With the release of the WoTLK in mid November 2008, a new class, The Death Knight, was introduced.
The Death Knights are WoW’s first Hero Class. What this ‘Hero Class’ exactly means is unknown because they have not proven to be very different then other classes except for the facts that you need to have a level 55 or higher level character to create a Death Knight, that the Death Knight will start as a level 55 upon being created and that the Death Knight uses Runic Power to be able to use his abilities.

Once you create a Death Knight you will enter the game as a level 55 character that is loyal to Arthas the Lich King. You will start fully equipped with green gear and 4, 12 slot bags and 20 silver in Acherus – The Ebon Hold which can be found in the Eastern Plaguelands. As you start questing near The Ebon Hold you will be rewarded talent points and blue item and once you reach level 57 or so you will have the regular amount of talent points for that level and full blue gear.

I will not take away the fun by explaining the quest chain but I can tell you that the quest chain is cool and rewarding. You can reach level 58 in just an hour or two by doing the quests around The Ebon Hold so even if you do not intend to play a Death Knight it is nice to at least pick up some cool lore. Once you hit 58 you are able to go to the Outlands though and you know that the leveling there isn’t time-consuming, so who knows; even if you didn’t plan to play a Death Knight, you might still get stuck playing one because it is a cool class.

A Death Knight is a melee class that can wear most of the melee weapons. One can equip two one-handed weapons or choose for one two-handed weapon. He can serve as a melee damage dealer or as a tank. A Death Knight however, cannot equip a Shield. They are able to wear plate armor and are able to get a very high parry chance.

The Death Knight is a melee fighter that uses Runic Power for his special abilities, like said before. He has 6 runes that he can use by using certain abilities. These runes have a cooldown but do give the Death Knight some Runic Power. This Runic Power can then be used to use other special abilities that only cost Runic Power and do not place a rune on cooldown.

One of the first quests you will come across is called “The Emblazoned Runeblade”. This quest will give you the ability called Runeforging. This ability can be used to forge a rune on the DK’s weapons.

The Death Knight has three talent trees like any other class namely Blood, Frost and Unholy. Each tree gives advantages and it’s up to the player’s preference which talent tree, or combination of talent trees he would like to use.

The advantages of a Death Knight are that he starts at level 55, is very easy to level and can continue fighting for longer periods of time, can both tank and dps, they can have a Ghoul and Gargoyle pet and that they look sort of cool. The disadvantage of playing a Death Knight is that almost everybody has decided to play a Death Knight, which makes it harder to find groups and raids etc.

Druid – Nature’s Defender

Druids are not regular nature-loving beings. They have great powers and use the power given to them in various ways. They are shape shifters that can fill in any role as a spell casting damage dealer or healer, a tank or a melee damage dealer. The Druid can only be chosen by Tauren and Night Elf players.

They are capable to transform into a Bear or Dire Bear form which increases both hit points and armor and gives them some nice tanking abilities which can be used with the use of Rage which on its turn can be gained by dealing and receiving damage. They will receive several abilities that create a high amount of threat. The nice thing about a Druid tank is that they are capable to still do great amounts of damage compared to in example a Warrior tank.

If needed the Druids can also transform into Cat form which makes a Tauren change into a Lion, and a Night Elf into a Panther. In this form their attacks can be used with the use of Energy. In Cat form they receive some nice damaging abilities and their way of fighting can be compared to the Rogue’s fighting system, including combo points and finishing moves. Both the Bear and Cat form are boosted if one spends talents in the Feral talent tree of the Druid.

Melee damage is not the only type of damage a Druid can do. He also can be a great spell caster using both Nature and Arcane based spells. The Balance talent tree should be followed if you want to be a powerful spell casting damage dealer. In this talent tree, you will also be able to place a talent into the Moonkin and Improved Moonkin form. When this talent is chosen, the Druid can transform into a Moonkin, a big creature of the night, famous for his Britney Spears’ dance J. This form not only looks nice but also gives the player some nice boosts like a Spell Critical Strike Bonus, Armor, Haste Rating and bonus Spellpower. Most of these bonuses also apply on party members which makes a Moonkin a great addition to each group and raid.

Then there are the Restoration Druids. The Restoration Druids are great healers and have the most Heal over Time (HoT) spells available of all healer classes. They also have several instant heals (panic buttons). The Resto Druid focuses on healing and should max out the Restoration Talent tree. At some point one will be able to choose a form called Tree of Life. In this Form he will give a bonus to all healing done on targets in a group or raid. All HoTs can be cast at reduced costs in this form and also the power of the healing spells will be increased. He will also receive some bonus armor.

Then there are the Traveling Form and Sea Lion Form that can be obtained at lower levels. These Forms increase the run and swim speed of the Druid which is very nice for leveling and even handy when the level cap is hit. Lastly there is the Flight Form which instantly transforms the Druid into a flying bird. Nice about this is that this form can be obtained at level 68.

The advantage of a playing a Druid is that you can change your build when you get bored with one and turn your tank into a healer and back etc. whenever you like. You will not get bored easily with this character. Even as a DPS Druid you can still switch forms to heal or resurrect somebody with your combat rez. The disadvantage of Druid might also be his advantage. Being capable to do so many things might be the reason that he doesn’t excel at something like tanking, like a Warrior does, or healing like a Priest.

Hunter – Carnage From Afar

The Hunter is a pure damage dealing class and isn’t able to either tank or heal. Their main damage comes from their ranged attacks which they make with a Gun, Bow, or Crossbow. The Hunter is well known for his ability to tame pets which can fight for him. The Tame Beast ability becomes available after doing some Hunter quests at level 10. Once you tame a beast you will be able to summon him whenever you please. You can also leave your pet at a stable, which can usually be found outside the Inn and near Hunter trainers, and tame another one. You can have two pets in your stable and one at your side and can then change pets for different occasions, think about a PvP-pet, Tank-pet, Damage-pet etc. The pets have recently obtained their own talent tree which makes them even more powerful than they were before the WoTLK.

A Hunter isn’t only about the pets he can use though. The Hunter will, in most cases, do a lot more damage than his pet still and has great abilities. The Hunter mainly fires shots and stings from a distance. However, he has great slowing abilities to keep enemies away from him like traps, and slowing shots. The Hunter is a versatile damage dealer that should move around a lot. Even though it is not often needed in PvE and while leveling because there is either a Tank or the Pet to keep the mobs on him, ‘kiting’ is sometimes needed and no class can do that as good as the Hunter.

The Hunter can Feign Death. This will save the Hunter in a lot of scenarios from being killed which will save him a lot of gold in the long run. The Hunter does have some other expenses other classes don’t have like the need for ammunition and food for their pet.

The Hunter can be played by Night Elves, Dwarves and Draenei of the Alliance and Taurens, Orcs and Trolls of the Horde.  The tree talent trees are called Beast Mastery, Marksmanship, and Survival. A combination of these talent trees is usually best even if it was just because on the top of each talent tree some nice talent can be found. On the top of the Beast Mastery talent tree you can find Improved Aspect of the Hawk, in the Marksmanship tree you have Lethal Shots, and in the Survival tree you got Hawk Eye. All three of these are great talents.

From there on one can choose if he or she wants to follow one tree or still make sort of a hybrid build. The Beast Mastery talent tree will boost the power of a Hunters pet mainly, even though it also has some nice features that will strengthen the Hunter. The Marksmanships tree gives the Hunter’s shots and stings more power and also provides him with some new shots. Same goes for the Survival build but this tree also focuses on the survival capabilities off the Hunter as well which makes this tree great for PvP.

Mage – Magic is what they do best

Mage WowA Mage is a powerful casting class capable to do immense amounts of damage and control the enemies.
While using Arcane, Fire and Frost a Mage is definitely one of the best damage dealing classes in WoW. Mages are known to do great Area of Effect (AoE) damage with several great abilities and be able to control both enemy NPCs and players with Polymorph, Frost Nova and the like.

The downside of a Mage is that one usually has low hit points and his cloth armor doesn’t help with his survivability. He does have spells to keep enemies at bay though or to cast an Ice Block which makes the Mage immune to any damage for a period of time.

A mage is incapable to heal or tank so damage dealing is his main purpose. The Mage does have other abilities that make him wanted in many groups and PvP teams. Like said before, the Polymorph ability is great to control mobs because it turns a Humanoid or Beast enemy NPC or Player into a Sheep, Turtle, or Pig. A Mage can also teleport to other cities and even make portals so others can benefit from his ability. Another reason why a Mage is always welcome in a group is his ability to conjure food and water which is especially welcomed by healers that otherwise would have to buy their mana drinks.
These abilities also come in very handy while leveling. Being able to teleport will save a lot of time on the long run and making food and drinks whenever one pleases is also a time and money saver.

The Mage can also buff himself with Arcane Intellect and has several magical armors he can choose from. He can also cast Arcane Intellect on his party or even entire raids.

One nice thing that is nice to know is that Dalaran, the capital of Northrend, is a Mage city. The Kirin Tor is a faction of Mages and all the Mage players start with Friendly reputation towards this faction.

The Mage class can be played by Gnomes, Draenei, Humans, Trolls, Blood Elves, and Undead players.

Mages have three talent builds namely Arcane, Frost and Fire. You will run into mages that have specialized in any of these talent trees because they all have pros and cons. It is up to your own preferences to whatever build you would like. I would advise you, if you intend to make a Mage, to try out several builds to see what you like best and not just follow anybody else’s opinion.

I can tell you though that the Frost Build is quite nice to level because it doesn’t burn your mana away that fast and you have several nice abilities like the Water Elemental and Ice Barrier which absorbs damage. At 80 this build is still nice and can be seen quite often in PvP.

Then there is the Fire build which focuses mainly on single target damage, even though also two AoE spells become available in this tree.

It was never really worth it to go 100% Arcane until the WoTLK arrived. With some new talents and a bigger variety of damaging attacks this build has become a lot better and is now also a great build for PvE and PvP. Arcane is also often used for Hybrid builds (Frost/Arcane, Fire/Arcane).

Paladins – Holy Warriors

Paladin WoWThe Paladin is a hybrid class, capable to tank, heal and do damage. The Paladin can wear plate armor, shields and most melee weapons. The Paladin uses the Holy magic school and physical attacks for most of his abilities.

One of the most well known abilities of the Paladin is Divine Shield, often called ‘Bubble’. The Divine Shield is an instantly casted spell that protects the Paladin from any damage for 12 seconds. Divine Intervention is almost as good as Divine Shield and can even be casted on party or raid members. It protects the target from all physical attacks. The Paladin also has various auras that affect the entire party and several buffs that can also be cast on different players. The Paladins abilities cost mana, no matter what build one chooses.

The following races have Paladins in their ranks: Humans, Dwarves, Draenei, and Blood Elves.

A Paladin can be a very capable tank when the Protection talent tree is used. While using a shield and some abilities that create high amounts of threat, the Paladin can easily tank in dungeons. A Paladin tank is probably the best tank when it comes down to keeping aggro on multiple targets. This comes at a cost though meaning that he isn’t as good as a Warrior Tank in example when it comes to single target tanking. Some buffs also become available in this talent tree like Blessing of Sanctuary and Blessing of Kings, even though the last one doesn’t have to be chosen since it requires quite a few talent points.

A healing Paladin should use the Holy talent tree to maximize the effect of his healing spells and to obtain some other healing spells that will make him a great healer. A Holy Paladin is a very capable healer known for his fast heals. Known to be one of the best single target healers while his weak spot is the lack in heals that can heal an entire group. A Holy Paladin should focus on getting a lot of critical strike rating, because his heals will heal more and a lot of his heals will refund mana this way.

Finally there is the Retribution Paladin. While wielding a 2h weapon and being able to use several abilities that deal great amounts of damage, the Retribution Paladin is a great class for both PvE and PvP. This hasn’t always been the case; before the WoTLK, Retribution Paladins were almost never welcome in either raids or PvP teams. This is probably why they have received a great boost and are now one of the stronger PvP classes and builds out there.

A Paladin is a strong class, fighting one can be really annoying as it seems that they have multiple lives sometimes. Playing one is a great experience. A nice thing about a Paladin is that you can gather different types of gear and then change from a tank to a healer or DPS if you get a bit bored with your build.

Priest – What Makes a Priest The Best Healer?

Priest WoWThe Priest is a caster class and is considered by most to be the best all-round healer in WoW. His spells are Holy and Shadow based. A Priest can also do quite a bit of damage but is mainly known for his great healing capabilities in both PvE and PvP.

One of the downsides of playing a Priest is the leveling. Even though the Shadow talent tree is available, which greatly increases a Priest’s damage done, it can still be time taking because the spells cost a lot of mana. Once you get to the higher levels though, you can always count on a spot in any kind of party or raid wherever they are going because a Priest is just great and everybody knows it.

All the Priests are able to cast a Stamina buff on themselves and party and raid members. If a few points in the Discipline tree are spent another buff called Divine Spirit becomes available. This buff boosts the Spirit of players. A Priest’s healing spells are based on Holy power and one has a variety of instant, small, big, HoT and AoE heals to choose from which make the priest the best overall healer. If a Priest prefers to do damage he is pretty much stuck on the Shadow spells if he wants to get the best out of his Priest.

You can choose from quite a few races if you want to play a Priest. The Human Spirit and Blood Elf’s Arcane Spirit racials make them nice choices. Other races you can choose from are Dwarves, Night Elves, Draenei, Trolls, and Undead.

A Priest can choose to go for a full Discipline build if he likes to heal and likes to play PvP. There are some great talents in the tree that make the Priest tougher, his heals more effective and the Priest will also gain some new abilities like Pain Suppression and  Power Infusion. The Discipline Priests are great single target healers. This, together with abilities like the ones mentioned above make the Discipline Priests great for PvP as well.

The Holy tree is also great for healing. It’s probably a bit better when it comes to raw healing then the Discipline tree. Some other healing spells like Circle of Healing are learned which make the Priest even a better healer. The Holy build gives more bonus healing and is normally considered to be better for PvE purposes when it comes to healing.

Finally, the Shadow build. Priests make great healers but they sure can do good damage as well. His damage is based on Damage over Time (DoT), and fast spells like Mind Blast and Mind Flay. The great thing about a Shadow Priest is that he can also support his group by placing some debuffs on a target like Vampiric Embrace and Vampiric Touch which will convert some damage done to mana and hitpoints for both the Priest and his group members.

Rogue – Shadow Stalkers

Rogue WoWRogue’s have a clear purpose in WoW, dealing damage. Rogues are a melee class that can use several high damage abilities to make sushi out of their opponents, whether in PvE or PvP. Rogues can Dual Wield every kind of one-handed weapon there that can be found in WoW. There are able to use their special abilities with the use of Energy. With some of these special abilities, one can apply a combo point on their target. The Rogue also has some finishing moves that are more effective when more combo points are applied on the target. There can be a maximum of five combo points on a target and they disappear once a finishing move is being used.

Next to their great damage dealing capability the Rogues are also known because of their ability to stealth and their preference to attack from behind with their backstab ability. They walk around stealthed in battlegrounds and arenas, sneak up behind their enemies and have an edge over them. Being able to stealth also comes in handy in PvE scenarios because there is an ability called sap which can be used on Humanoid mobs which keeps them out of combat for up to sixty seconds. They are also able to Blind a enemy for 12 second, making him incapable to do anything.

Rogues also have some stunning and disrupting abilities which makes them great for both PvE and PvP purposes. Some good Rogues are able to stunlock enemy NPC’s or players, which basically means that they can hardly move, cast or attack.

Rogues can also use some poisons on their weapons that either boost their damage or put some other debuff on a target.

The following races have Rogues in their ranks: Dwarves, Gnomes, Humans, Trolls, Undead, Orcs, and Blood Elves.

A Rogue can choose to specialize in the Assassination, Combat, or Subtlety build, or choose to combine either one of these talent trees. All the trees are there to increase the damage output of a Rogue, since tanking or healing are definitely not his thing and can even be considered as a Rogue’s weak spots. It is for the player to decide which talent tree suits him best. All the trees got their pros and cons, the one player likes this, the other likes that, discussions go on and on but basically it comes down to preferences.

What can be said is that the Assassination tree is usually chosen for leveling and focuses on the crit rate and poison aspects of the Rogue, while the combat build offers the Rogue the chance to specialize in a particular type of weapon, which is why this build is probably better at 80 once you got some steady weapons.

The Subtlety build focuses on the Survivability, crowd control and Stealth aspects of the Rogue. This build gives the Rogue some burst damage and this is probably why a lot of PvP Rogues go for this build.

Shamans – Spiritual Casters With Lots of Totems

Shaman WoWShamans are a nice class with a lot of different spells and abilities. You can play a Shaman in several ways. You can choose to be either a Melee or Spell casting damage dealer or become a Healer. The Shamans could only be played by the Horde races until the release of the Burning Crusade when the Draenei of the Alliance made it possible to become an Alliance Shaman. Shamans can wear all weapons except swords and are dependent on leather armor till level 40 and can then wear mail armor.

Shamans are well known for their ability to place totems that boost both themselves and party members. There is a great variety of totems that can be cast and these are divided in four schools: fire, water, earth and air totems. Only one totem of each school can be active at a time. Besides the totems, a Shaman also has another great ability called Blood Lust, or Heroism for Draeneis, which boosts all party and raid members haste rating by 30% for 40 seconds. Not to forget, the Shaman can also summon a Fire and Earth Elemental from time to time.

Then there are several abilities that the Shaman can benefit greatly from during leveling and basically in any kind of scenario. The Shamans have an ability called Reincarnation which comes with a cooldown of one hour. The Shaman will be able to resurrect the moment he gets killed if this ability isn’t on cooldown. It does require a reagent called ‘Ankh’. The Shaman can also learn Ghost Wolf at level thirty which improves his running speed which is nice for leveling, even though mounts can be used at level 30 now as well. Shamans also have Astral Recall which basically serves as another Hearthstone, this one has only 15 minutes cool down though and doesn’t cost you a spot in your bag!

As you can read above, the Shaman truly does have some great abilities. The talent trees will provide you with even more cool spells and abilities.

To begin with there is the Elemental talent build which is meant for casting damage dealers. You will use lighting and fire attacks to maximize damage. A nice AoE spell that becomes available later is Thunderstorm which does nice damage and knocks back enemies.

Then there is the Enhancement talent build. This build is created for melee damage dealing Shamans. This build will allow the Shaman to equip two one-handed weapons and will also give him some great melee attacks. If the Enchancement build is followed to the end you will be able to summon two Spirit Wolves which are extremely powerful both in PvE and PvP.

Finally there is the Restoration build which is focused on healing. Shamans can be great healers with their Earth Shield, Chain Heals, Healing Waves, Mana Totems and Riptide. The Restoration talent tree does not only give new abilities but also gives great boosts to already existing abilities.

A Shaman is easy and fun to level with all these abilities. Another nice thing a Rogue in example does not have is that you can switch between melee damage, being a caster and a healer whenever you like.

Warlocks – Bring Fear Upon Thee

Warlock WoWWarlocks have always been a nice class to play. For some reason they always looked great, Blizzard always made the nicest tiers sets for them, then they have those cool class mounts. However, it isn’t only the look that counts and the Warlocks have a lot more to offer. The Warlocks are great casters and use the Schools of Fire and Shadow damage as well as a variety of different Fear spells and a Demonic Pet to bring pain upon their enemies.

You can choose a different pet for different scenarios. You can choose between an Imp, Fel Hunter, Succubus, Fel Guard, and even a Fire Golem can be summoned.

A Warlock needs Soul Shards for some abilities. These can easily be obtained though by using Drain Soul on an enemy.

A Warlock is very nice in PvP because he has a lot of damage over time (DoT) spells. If he first casts a few DoT’s and then continuously fears his opponents while also his pet is chasing them around doing additional damage, he basically can win from most opponents. The Locks also have some nice AoE spells like most other casters and have some other specific abilities. One of them is the Ritual of Souls. With this ability he makes a Soulwell which all the party and raid members can use to get a Healthstone, which instantly restores health when used. Warlocks can also create a Soulstone on themselves or on other players. Once the player dies he would be able to resurrect. Last but not least is their ability to summon other players which comes in very handy from time to time.

If you want to play a Warlock you can choose between the following races: Gnome, Human, Orc, Undead, and Blood Elves.

There are three talent trees that all enhance the Warlocks damage.

Lets start with the Affliction talent tree. Favored by many PvP Warlocks is the Affliction build simply because it focuses on the DoT spells of a Warlock and even gives him some new ones. Also the fear spells become better when this build is followed. The tactic of DoTting and then fearing like said before is great for PvP.

Then you got the Demonology build which increases the damage output of the Warlock as well as the Pets one can summon. It also gives the Warlock the ability to sacrifice his pet to make him stronger. This build is also nice for both PvE and PvP. If the Demonology build is followed till the end you will even be able to transfer into a Demon yourself. As a Demon you will get a new set of abilities and become more of a melee character with increased damage for a period of time.

The name says it all; The Destruction spec focuses on the damaging spells that do a lot of damage like Shadowbolt and the Fire based spells. This build is developed to be able to top damage meters with powerful spells.

As a Lock you can of course choose to make sort of a hybrid build between Demonology and Destruction which is also seen quite often.

Warriors – Weapon Masters

Warrior WoWWarriors are a great melee class. They are capable to Tank, and even by most considered to be the best tanking class still, but can also do great damage in both PvE and PvP. Masters of the melee fight as they are, they are capable to equip all the melee weapons and even Dual Wield. Next to that they can also wear Plate armor and Shields. Their special abilities can be used with the use of Rage which is gained by taking and dealing damage, and some talents and abilities.

The Warriors have stances they can choose between. The Defensive Stance is normally only used for tanking because it reduces the damage done by 10%. However, it does increase the threat made by 10% and the damage done to the Warrior is reduced by 10% as well. Then there is the Battle Stance which is their basic stance which doesn’t give any boosts or reductions and finally there is the Berserker Stance which increases the Warrior’s critical strike rating by 3% but also increases damage done to the Warrior by 10%. Some abilities can only be used when the Warrior is in a particular stance.

Warriors are strong and can take a few punches which make them easy to level because their damage output is good as well. One should carry a shield with him while leveling so you can tank an instance when you get the chance. At level eighty 70+ however you will definitely need to have a Protection build to tank the instances though. In my opinion Warriors are fast levelers because you can kill the mobs quite fast and then Charge into the next one. Because of the plate armor you will not lose a lot of health, though one does has a few abilities that restore hitpoints and otherwise some bandages can be used which isn’t that time-taking either.

All the races, except the Blood Elves, have Warriors in their ranks.

The Warriors have the Protection talent tree if they want to become good tanks. In this talent tree there are a lot of abilities that reduce the damage done to the Warrior. You will also improve your threat done with this talent tree and will gain some new nice abilities like Spell Reflection, Shield Slam, Shock Wave and Last Stand. A Warrior can be a great tank, in my opinion, Blizzard designed Warriors to be tanks and they are the best at it.

Since WoTLK, the Arms tree is considered to be the weakest talent tree by many Warriors. This is basically because the Fury talent tree has received some great talents that make the Fury talent tree just as good or maybe even better for PvP and it stayed better in PvE. The Arms tree was good because of the Mortal Strike’s debuff left on the character that reduced healing done on him by 50%. Now the Fury Warriors have something similar in the talent tree called Furious Attacks which also gives the same debuff of 50% healing reduced on the target. If you follow this tree you will be able to Dual Wield two two-handed weapons as only class in WoW! It doesn’t only look great but boosts the damage as well and puts the Arms build even more in the shadows. Then there is Heroic Fury, another PvP talent that removes immobilizing effects and removes the cooldown from your intercept.